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// Base class for all camera related actions class TsCameraAction extends TsAction native abstract; var transient Engine.PlayerController PC; function bool Start() { PC = Engine.PlayerController(Actor); if (PC == None) { Log("TsCameraAction unable to resolve PlayerController"); return false; } return OnStart(); } event bool CanBeUsedWith(Actor actor) { return Engine.PlayerController(actor) != None; } |
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