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// ==================================================================== // Class: GUI.GUIGFXToggleButton // // GUIGFXToggleButton - Extension of the GUIGFXButton which allow a button // to render pressed when it is selected. // // Written by Paul Dennison // (c) 2003, Irrational Games Australia. All Rights Reserved // ==================================================================== /*============================================================================= In Game GUI Editor System V1.0 2003 - Irrational Games, LLC. * Dan Kaplan =============================================================================*/ #if !IG_GUI_LAYOUT #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan] #endif /*===========================================================================*/ class GUIToggleButton extends GUIButton HideCategories(Menu,Object) Native; cpptext { void Draw(UCanvas* Canvas); } var(GFXToggleButton) config Material Icon "The graphic to display"; var(GFXToggleButton) config bool bUserControlled "Whether the toggle should occur on the click or not"; var bool bChecked; // overridden to check that a change will // actually be made function SetChecked(bool bNewChecked) { if(bNewChecked != bChecked) { bChecked = bNewChecked; OnChange(Self); } } event Click() { Super.Click(); if(bUserControlled) SetChecked(! bChecked); } defaultproperties { bChecked = false } |
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