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GUI.GUIUserKeyBinding


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// ====================================================================
// (C) 2002, Epic Games
//
//
// The GUIUSerKeyBinding is a class tha allows mod authors to add keys
// to the control menu.  It works as follows:
//
// Mod authors subclass this actor in their package.  They then need
// to add the following line to their .INT file
//
// Object=(Class=class;MetaClass=GUI.GUIUserKeyBinding,Name=<classname>)
//
// The controller config menu will preload all of these on startup and
// add them to it's list.
//
// Alias is the actual alias you wish to bind.
// KeyLebel is the text description that will be displayed in the list
// bIzSection if set, will cause the menu to add it as a section label
//
// ====================================================================

class GUIUserKeyBinding extends GUI;

struct KeyInfo
{
	var	string Alias;					// The Alias used for this binding
	var string KeyLabel;				// The text label for this binding
    var bool   bIsSection;				// Is this a section label
};

var array<KeyInfo> KeyData;

defaultproperties
{
}

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Class file time: ne 5.9.2004 16:02:12.000 - Creation time: st 23.5.2018 00:10:43.976 - Created with UnCodeX