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Gameplay.SphereVisActor


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class SphereVisActor extends Engine.Actor;

var float radius;

function SetSphereCenter(vector newLocation)
{
	newLocation.Z -= radius;
	SetLocation(newLocation);
}

defaultproperties
{
	StaticMesh = StaticMesh'PhysicsObjects.Sphere'
	DrawType = DT_StaticMesh

	Physics = PHYS_None
	bCollideWorld = false
	bUnlit = true
}

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Class file time: ne 5.9.2004 15:53:08.000 - Creation time: st 23.5.2018 00:10:47.264 - Created with UnCodeX