Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 |
class SphereVisActor extends Engine.Actor; var float radius; function SetSphereCenter(vector newLocation) { newLocation.Z -= radius; SetLocation(newLocation); } defaultproperties { StaticMesh = StaticMesh'PhysicsObjects.Sphere' DrawType = DT_StaticMesh Physics = PHYS_None bCollideWorld = false bUnlit = true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |