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class MessageUsed extends Engine.Message editinlinenew; var Name object; var() Name user; // construct overloaded function construct(Name _object, Name _user) { object = _object; user = _user; SLog(user $ " used " $ object); } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return triggeredBy$" is used"; } defaultproperties { specificTo = class'Actor' } |
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