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Gameplay.MessageVehicleOccupantChange


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class MessageVehicleOccupantChange extends Engine.Message;

var Name vehicle;
var() Name occupant;

overloaded function construct(Name _vehicle, Name _occupant)
{
	vehicle = _vehicle;
	occupant = _occupant;
}

defaultProperties
{
	specificTo	= class'Vehicle'
}

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.606 - Created with UnCodeX