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class MessagePickedUpGameObject extends Engine.Message editinlinenew; var Name object; var() Name carrier; // construct overloaded function construct(Name _object, Name _carrier) { object = _object; carrier = _carrier; SLog(carrier $ " picked up " $ object); } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return triggeredBy$" is picked up"; } defaultproperties { specificTo = class'MPCarryable' } |
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