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Gameplay.MessagePlayerStart


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class MessagePlayerStart extends Engine.Message;

// editorDisplay
static function string editorDisplay(Name triggeredBy, Message filter)
{
	return "Player "$triggeredBy$" starts the game";
}


defaultproperties
{
	specificTo	= class'Character'
}

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.483 - Created with UnCodeX