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class MessageDeath extends Engine.Message editinlinenew; var() Name killer; var Name victim; var() Name squad; var PlayerReplicationInfo killerPRI; var PlayerReplicationInfo victimPRI; // construct overloaded function construct(Name _killer, Name _victim, PlayerReplicationInfo _killerPRI, PlayerReplicationInfo _victimPRI, optional Name _squad) { killer = _killer; victim = _victim; killerPRI = _killerPRI; victimPRI = _victimPRI; squad = _squad; SLog(killer $ " just killed " $ victim); } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return triggeredBy$" dies"; } defaultproperties { specificTo = class'Rook' } |
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