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class MessageDestroyed extends Engine.Message editinlinenew; var() Name killer; var() Name squad; var Name victim; // construct overloaded function construct(Name _killer, Name _victim) { killer = _killer; victim = _victim; if(killer != victim) SLog(killer $ " destroyed " $ victim); else SLog(victim $ " was destroyed"); } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return triggeredBy$" was destroyed"; } defaultproperties { specificTo = class'DynamicObject' } |
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