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class MessageClientChangedTeam extends Engine.Message; var () PlayerCharacterController client; var () TeamInfo team; var () TeamInfo oldTeam; overloaded function construct(PlayerCharacterController _c, TeamInfo newTeam, TeamInfo _oldTeam) { client = _c; team = newTeam; oldTeam = _oldTeam; SLog("Client "$client$" changed teams to: "$team); } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return "Client "$triggeredBy$" changed teams"; } defaultproperties { specificTo = class'Controller' } |
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