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Gameplay.MessageCheckpointPassed


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class MessageCheckpointPassed extends Engine.Message
	editinlinenew;

var Name checkpoint;
var() Name runner;
var() Name team;


// construct
overloaded function construct(Name _checkpoint, Name _runner, Name _team)
{
	checkpoint = _checkpoint;
	runner = _runner;
	team = _team;

	SLog(runner $ " passed checkpoint " $ checkpoint);
}

// editorDisplay
static function string editorDisplay(Name triggeredBy, Message filter)
{
	return triggeredBy$" checkpoint is passed";
}


defaultproperties
{
	specificTo	= class'MPCheckpoint'
}

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Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.257 - Created with UnCodeX