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class MessageCheckpointFailed extends Engine.Message editinlinenew; var Name checkpoint; var() Name runner; var() Name team; // construct overloaded function construct(Name _checkpoint, Name _runner, Name _team) { checkpoint = _checkpoint; runner = _runner; team = _team; SLog(runner $ " failed checkpoint " $ checkpoint); } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return triggeredBy$" checkpoint is failed"; } defaultproperties { specificTo = class'MPCheckpoint' } |
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