Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 |
// CombatRole // Characters on a given team choose from a list of combat roles that are common across all teams. // CombatRole defines the common aspects of a role for all teams. // CombatRole also defines defaults for the combat role which can be overidden per player. // Combat roles might include a Light Solider, Medium Solider, Heavy Solider. // Team-specific aspects of the role, such as the mesh used for the character, are defined in // that team's TeamInfo object. class CombatRole extends Core.Object hidecategories(Object); var() class<Armor> armorClass; var() class<Loadout> defaultLoadout; var() Material inventoryIcon "Icon used to represent the armor on the inventory screen"; defaultproperties { inventoryIcon = texture'GUITribes.InvArmourBEagleLight' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |