Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.CombatRole


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
// CombatRole
// Characters on a given team choose from a list of combat roles that are common across all teams.
// CombatRole defines the common aspects of a role for all teams. 
// CombatRole also defines defaults for the combat role which can be overidden per player.
// Combat roles might include a Light Solider, Medium Solider, Heavy Solider.
// Team-specific aspects of the role, such as the mesh used for the character, are defined in
// that team's TeamInfo object.
class CombatRole extends Core.Object
	hidecategories(Object);

var() class<Armor>		armorClass;
var() class<Loadout>	defaultLoadout;
var() Material			inventoryIcon	"Icon used to represent the armor on the inventory screen";


defaultproperties
{
	inventoryIcon	= texture'GUITribes.InvArmourBEagleLight'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: ne 5.9.2004 15:53:10.000 - Creation time: st 23.5.2018 00:10:42.861 - Created with UnCodeX