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class ActionSetAllowReturnWhenDead extends Scripting.Action; var() bool allow; // execute latent function Variable execute() { local SinglePlayerGameInfo gi; Super.execute(); gi = SinglePlayerGameInfo(parentScript.Level.Game); if (gi != None) gi.bAllowReturnToGameWhenDead = allow; else SLog("The set 'allow return when dead' action only works for single player games"); return None; } // editorDisplayString function editorDisplayString(out string s) { if (allow) s = "Allow 'Return To Game' when player is dead"; else s = "Disallow 'Return To Game' when player is dead"; } defaultproperties { returnType = None actionDisplayName = "Set 'Return To Game' allowed when dead" actionHelp = "Allow or disallow the escape menu's 'Return To Game' button when the player is dead" category = "Level" } |
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