Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
class ActionSendTriggerMessage extends Scripting.Action; var() Name instigator; // construct overloaded function construct() { super.construct(); instigator = parentScript.label; } // execute latent function Variable execute() { parentScript.dispatchMessage( new class'MessageTrigger'(parentScript.label, instigator) ); return None; } defaultproperties { returnType = None actionDisplayName = "Send Trigger Message" actionHelp = "Sends a MessageTrigger that can be used to open doors, move movers, etc." category = "Script" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |