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class ActionResetRace extends Scripting.Action; var() editcombotype(enumContainerLabels) Name target; // execute latent function Variable execute() { local MPCheckpoint cp; Super.execute(); ForEach parentScript.actorLabel(class'MPCheckpoint', cp, target) { cp.reset(); cp.restartPlayer(PlayerCharacterController(parentScript.Level.GetLocalPlayerController())); } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Reset checkpoint " $ propertyDisplayString('target'); } event function enumContainerLabels(Engine.LevelInfo level, out Array<Name> s) { local MPCheckpoint cp; ForEach level.AllActors(class'MPCheckpoint', cp) { if (cp.label != '') { s[s.Length] = cp.label; } } } defaultproperties { returnType = None actionDisplayName = "Reset Checkpoint" actionHelp = "Call this on any checkpoint to reset a race from this checkpoing until the end of the race. Call it on the first checkpoint to reset the entire race." category = "Actor" } |
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