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class ActionForceRespawn extends Scripting.Action; // execute latent function Variable execute() { local SinglePlayerGameInfo gi; local PlayerController pc; local Character c; local bool temp; Super.execute(); gi = SinglePlayerGameInfo(parentScript.Level.Game); if (gi != None) { pc = parentScript.Level.GetLocalPlayerController(); if (pc != None) { temp = gi.bRestartLevel; gi.bRestartLevel = false; // kill label on all dead players, so if scripts want to refer to the player after respawn it works foreach parentScript.actorLabel(class'Character', c, 'Player') { if (c.health <= 0) c.Label = 'DeadPlayer'; } gi.RestartPlayer(pc); gi.bRestartLevel = temp; } else logError("Couldn't get the local player controller"); } else logError("The force respawn action only works for single player games"); return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Force the player to respawn"; } defaultproperties { returnType = None actionDisplayName = "Force Respawn" actionHelp = "Forces the player to respawn, only works in single player games" category = "Level" } |
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