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Gameplay.AccessTerminal


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class AccessTerminal extends Engine.StaticMeshActor
	placeable;

var() Array<Material>	usedMaterials;
var() float				useableObjectCollisionHeight;
var() float				useableObjectCollisionRadius;
var() string			customPromptID	"Localisation ID for prompt loaded from [Prompt] seciton of mission .int";

var bool used;
var AccessTerminalUseableObject atuo;

function PostBeginPlay()
{
	atuo = Spawn(class'AccessTerminalUseableObject', self,, Location, Rotation);

	atuo.SetCollisionSize(useableObjectCollisionRadius, useableObjectCollisionHeight);

	// rowan: setup custom prompt text
	if (Len(customPromptID) != 0)
		atuo.prompt = static.Localize("Prompts", customPromptID, "Localisation\\GUI\\Prompts");
}

function useTerminal()
{
	used = true;

	Skins = usedMaterials;
}

function resetTerminal()
{
	used = false;

	Skins.Length = 0;
}

defaultproperties
{
	StaticMesh = StaticMesh'BaseObjects.UniversalControl'
	usedMaterials(0) = None
	usedMaterials(1) = Shader'BaseObjects.UniversalControlScreenAShader'
	useableObjectCollisionHeight = 80
	useableObjectCollisionRadius = 150
	bStatic = false
	bNeedPostRenderCallback = true	// required for DoIdentify to work
}

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Class file time: ne 5.9.2004 15:53:06.000 - Creation time: st 23.5.2018 00:10:39.984 - Created with UnCodeX