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class AccessTerminal extends Engine.StaticMeshActor placeable; var() Array<Material> usedMaterials; var() float useableObjectCollisionHeight; var() float useableObjectCollisionRadius; var() string customPromptID "Localisation ID for prompt loaded from [Prompt] seciton of mission .int"; var bool used; var AccessTerminalUseableObject atuo; function PostBeginPlay() { atuo = Spawn(class'AccessTerminalUseableObject', self,, Location, Rotation); atuo.SetCollisionSize(useableObjectCollisionRadius, useableObjectCollisionHeight); // rowan: setup custom prompt text if (Len(customPromptID) != 0) atuo.prompt = static.Localize("Prompts", customPromptID, "Localisation\\GUI\\Prompts"); } function useTerminal() { used = true; Skins = usedMaterials; } function resetTerminal() { used = false; Skins.Length = 0; } defaultproperties { StaticMesh = StaticMesh'BaseObjects.UniversalControl' usedMaterials(0) = None usedMaterials(1) = Shader'BaseObjects.UniversalControlScreenAShader' useableObjectCollisionHeight = 80 useableObjectCollisionRadius = 150 bStatic = false bNeedPostRenderCallback = true // required for DoIdentify to work } |
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