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Gameplay.AccessTerminalUseableObject


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class AccessTerminalUseableObject extends UseableObject;

function UsedBy(Pawn user)
{
	if (AccessTerminal(Owner).used) return;

	super.UsedBy(user);
	AccessTerminal(Owner).useTerminal();
}

function bool CanBeUsedBy(Pawn user)
{
	if (AccessTerminal(Owner).used) 
		return false;

	return true;
}

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Class file time: ne 5.9.2004 15:53:06.000 - Creation time: st 23.5.2018 00:10:39.990 - Created with UnCodeX