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//============================================================================= // ScriptedTexture: A scriptable Unreal texture // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class ScriptedTexture extends BitmapMaterial native; var const transient int RenderTarget; var const transient Viewport RenderViewport; var Actor Client; var() bool bSerializeClient; #if IG_EXTERNAL_CAMERAS // if true will call PreScriptedTextureRendered on the client var bool bNotifyClientBeforeRendering; #endif var transient int Revision; var transient const int OldRevision; #if IG_TRIBES3 // rowan: handle bad hardware that doesnt set render targets var transient int Invalid; #endif cpptext { void Render(FRenderInterface* RI); virtual void Serialize( FArchive& Ar ); virtual UBitmapMaterial* Get(FTime Time,UViewport* Viewport); virtual FBaseTexture* GetRenderInterface(); virtual void Destroy(); virtual void PostEditChange(); // IG_SHARED note: we have moved code out of execSetSize() and into its own function in UnScriptedTexture.cpp void SetSize(INT Width, INT Height); }; native final function SetSize(int Width,int Height); native final function DrawText(int StartX,int StartY,coerce string Text,Font Font,Color Color); native final function TextSize(coerce string Text,Font Font,out int Width,out int Height); native final function DrawTile(float X,float Y,float XL,float YL,float U,float V,float UL,float VL,Material Material,Color Color); #if IG_EXTERNAL_CAMERAS native final function DrawPortal(int X, int Y, int Width, int Height, Actor CamActor, vector CamLocation, rotator CamRotation, optional int FOV, optional bool ClearZ, optional bool RenderPlayer); #else native final function DrawPortal(int X,int Y,int Width,int Height,Actor CamActor,vector CamLocation,rotator CamRotation,optional int FOV,optional bool ClearZ); #endif // IG_EXTERNAL_CAMERAS defaultproperties { bSerializeClient=false OldRevision=-1 Invalid=0 #if IG_RENDERER // rowan: set Materialtype for quick casts MaterialType = MT_ScriptedTexture #endif } |
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