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Engine.Scout


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//=============================================================================
// Scout used for path generation.
//=============================================================================
class Scout extends Pawn
	native
	notplaceable;

var const float MaxLandingVelocity;

function PreBeginPlay()
{
	Destroy(); //scouts shouldn't exist during play
}

defaultproperties
{
     AccelRate=+00001.000000
     CollisionRadius=+00052.000000
     CollisionHeight=+00078.000000
     bCollideActors=False
     bCollideWorld=False
     bBlockActors=False
     bBlockPlayers=False
     bProjTarget=False
	 bPathColliding=True
}

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Class file time: ne 5.9.2004 16:01:30.000 - Creation time: st 23.5.2018 00:10:46.855 - Created with UnCodeX