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//============================================================================= // The brush class. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class Brush extends Actor hidecategories(Events, Force, Karma, LightColor, Lighting, Sound, Object) native; //----------------------------------------------------------------------------- // Variables. // CSG operation performed in editor. var() enum ECsgOper { CSG_Active, // Active brush. CSG_Add, // Add to world. CSG_Subtract, // Subtract from world. CSG_Intersect, // Form from intersection with world. CSG_Deintersect, // Form from negative intersection with world. } CsgOper; // Outdated. var const Core.Object UnusedLightMesh; var vector PostPivot; // Scaling. // Outdated : these are only here to allow the "ucc mapconvert" commandlet to work. // They are NOT used by the engine/editor for anything else. var Scale MainScale; var Scale PostScale; var Scale TempScale; // Information. var() config color BrushColor; var() int PolyFlags; var() bool bColored; #if IG_SHARED // rowan: renderable brushes var() Material RenderMaterial; var() Vector RenderMaterialWorldSize; #endif defaultproperties { MainScale=(Scale=(X=1,Y=1,Z=1),SheerRate=0,SheerAxis=SHEER_None) PostScale=(Scale=(X=1,Y=1,Z=1),SheerRate=0,SheerAxis=SHEER_None) TempScale=(Scale=(X=1,Y=1,Z=1),SheerRate=0,SheerAxis=SHEER_None) bStatic=True bHidden=True bNoDelete=True bEdShouldSnap=True DrawType=DT_Brush bFixedRotationDir=True } |
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