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Engine.Camera


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//=============================================================================
// A camera, used in UnrealEd.
//=============================================================================
class Camera extends PlayerController
	native;

defaultproperties
{
     Location=(X=-500.000000,Y=-300.000000,Z=300.000000)
     Texture=Texture'Engine_res.S_Camera'
     CollisionRadius=+00016.000000
     CollisionHeight=+00039.000000
     LightBrightness=100
     LightRadius=16
	 bDirectional=1
}


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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:42.620 - Created with UnCodeX