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Tyrion.NS_DoLocalMove

Extends
NS_Action
Modifiers
native threaded dependson ( AI_Controller )

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ActionBase
      |   
      +-- Tyrion.ActionBase
         |   
         +-- Tyrion.NS_Action
            |   
            +-- Tyrion.NS_DoLocalMove

Constants Summary
Inherited Contants from Tyrion.ActionBase
DONT_CARE

Variables Summary
boolbMustJetpack
boolbMustSki
vectordestination
floatenergyUsage
Character.GroundMovementLevelsgroundMovement
Character.JetCompetencyLevelsjetCompetency
vectornextDestination
boolnextDestinationValid
Character.SkiCompetencyLevelsskiCompetency
floatterminalDistanceXY
floatterminalDistanceZ
floatterminalHeight
floatterminalVelocity
Inherited Variables from Tyrion.NS_Action
bWakeUpParent, childAction, controller, errorCode, parentAction, tickTime, tickTimeOrg
Inherited Variables from Tyrion.ActionBase
bCompleted, bDeleted, bIdle, bSensorAction, bWasTicked

Enumerations Summary
Inherited Enumerations from Tyrion.ActionBase
ACT_ErrorCodes

Functions Summary
function cleanup ()))
functionNS_DoLocalMove startAction (AI_Controller c, ActionBase parent, vector destination, bool nextDestinationValid, optional vector nextDestination, optional Character.SkiCompetencyLevels skiCompetency, optional Character.JetCompetencyLevels jetCompetency, optional Character.GroundMovementLevels groundMovement, optional float energyUsage, optional float terminalVelocity, optional float terminalHeight, optional float terminalDistanceXY, optional float terminalDistanceZ, optional bool bMustJetpack, optional bool bMustSki ))
Inherited Functions from Tyrion.NS_Action
actionFailedCB, actionSucceededCB, checkForUniqueness, construct, fail, getChildReference, instantFail, interruptAction, myAddRef, pauseAction, removeAction, removeChildReference, runAction, setChildReference, succeed
Inherited Functions from Tyrion.ActionBase
actionFailedCB, actionSucceededCB, cleanup, closestPointOnALine, getChildReference, hasCompleted, instantFail, interruptActionIf, isIdle, isRunning, minDistBetweenTrajectories, pause, pauseAction, pawnDied, removeAction, removeChildReference, removeGoal, rotateZ, runAction, setChildReference, sleepForever, waitForAction, wasTicked, yield

States Summary
Running Source code
state Running


Variables Detail

bMustJetpack Source code

var bool bMustJetpack;

bMustSki Source code

var bool bMustSki;

destination Source code

var vector destination;

energyUsage Source code

var float energyUsage;

groundMovement Source code

var Character.GroundMovementLevels groundMovement;

jetCompetency Source code

var Character.JetCompetencyLevels jetCompetency;

nextDestination Source code

var vector nextDestination;

nextDestinationValid Source code

var bool nextDestinationValid;

skiCompetency Source code

var Character.SkiCompetencyLevels skiCompetency;

terminalDistanceXY Source code

var float terminalDistanceXY;

terminalDistanceZ Source code

var float terminalDistanceZ;

terminalHeight Source code

var float terminalHeight;

terminalVelocity Source code

var float terminalVelocity;


Functions Detail

cleanup Source code

function cleanup ( ) )

startAction Source code

static function NS_DoLocalMove startAction ( AI_Controller c, ActionBase parent, vector destination, bool nextDestinationValid, optional vector nextDestination, optional Character.SkiCompetencyLevels skiCompetency, optional Character.JetCompetencyLevels jetCompetency, optional Character.GroundMovementLevels groundMovement, optional float energyUsage, optional float terminalVelocity, optional float terminalHeight, optional float terminalDistanceXY, optional float terminalDistanceZ, optional bool bMustJetpack, optional bool bMustSki ) )



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Creation time: st 23.5.2018 00:10:33.302 - Created with UnCodeX