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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_GoalBase | +-- Tyrion.AI_Goal | +-- Tyrion.AI_MovementGoal | +-- Tyrion.AI_MoveToGoal
Variables Summary | |
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InternalParameters | |
Vector | destination |
Parameters | |
Name | destinationName |
float | energyUsage |
Character.GroundMovementLevels | groundMovement |
Character.JetCompetencyLevels | jetCompetency |
Character.SkiCompetencyLevels | skiCompetency |
float | terminalDistanceXY |
float | terminalDistanceZ |
float | terminalHeight |
Rotator | terminalRotation |
float | terminalVelocity |
Functions Summary | ||
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construct (AI_Resource r, int pri, Vector _destination, optional Character.SkiCompetencyLevels _skiCompetency, optional Character.JetCompetencyLevels _jetCompetency, optional Character.GroundMovementLevels _groundMovement, optional float _energyUsage, optional float _terminalVelocity, optional float _terminalHeight, optional float _terminalDistanceXY, optional float _terminalDistanceZ, optional Rotator _terminalRotation )) |
Inherited Functions from Tyrion.AI_MovementGoal |
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characterResource, findResource, getResourceClass |
Variables Detail |
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A path node label
How much energy the AI must have when the action completes
Desired ground movement mode
How well the AI can jetpack
How well the AI can ski
How close the AI must get to its destination in XY
How close the AI must get to its destination in Z
How high above the ground the AI should be when it reaches its destination
Which way the AI should be facing when it reaches its destination
How fast the AI should be going when it reaches its destination
Functions Detail |
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Defaultproperties |
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defaultproperties
{
bInactive = false
bPermanent = false
priority = 31
}
|
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