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Tyrion.AI_GetOutOfWayGoal

Extends
AI_MovementGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_MovementGoal
            |   
            +-- Tyrion.AI_GetOutOfWayGoal

Constants Summary
DEACTIVATION_DELAY=5

Variables Summary
Parameters
VectoraimLocation
Rookavoidee
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, Rook avoidee, Vector aimLocation ))
function init (AI_Resource r ))
function setUpDeactivationSentinel ()))
Inherited Functions from Tyrion.AI_MovementGoal
characterResource, findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Constants Detail

DEACTIVATION_DELAY Source code

const DEACTIVATION_DELAY = 5;


Variables Detail

Parameters

aimLocation Source code

var(Parameters) Vector aimLocation;

avoidee Source code

var(Parameters) Rook avoidee;


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, Rook avoidee, Vector aimLocation ) )

init Source code

function init ( AI_Resource r ) )

setUpDeactivationSentinel Source code

function setUpDeactivationSentinel ( ) )


Defaultproperties

defaultproperties
{
	bInactive = true
	bPermanent = true
	priority = 60
}




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Creation time: st 23.5.2018 00:10:26.866 - Created with UnCodeX