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Tyrion.ActionSpeak

Extends
ActionGoalAction

Core.Object
|   
+-- Scripting.Action
   |   
   +-- Tyrion.TyrionScriptAction
      |   
      +-- Tyrion.ActionGoalAction
         |   
         +-- Tyrion.ActionSpeak

Variables Summary
ActionSpeak
RotatorAIGoal_facing
NameAIGoal_listener
floatAIGoal_priority
boolbNeedsToTurn
boolbPositional
boolbWaitForSpeech
NamespeechTag
Inherited Variables from Tyrion.ActionGoalAction
target

Functions Summary
function editorDisplayString (out string s))
functionVariable execute ()))
function PrecacheSpeech (SpeechManager Manager))
Inherited Functions from Tyrion.ActionGoalAction
postGoal, unpostGoal
Inherited Functions from Tyrion.TyrionScriptAction
enumTyrionTargets


Variables Detail

ActionSpeak

AIGoal_facing Source code

var(ActionSpeak) actionnoresolve Rotator AIGoal_facing;
Direction the AI will turn to if AIGoal_listener is None (only valid if speaker is an AI)

AIGoal_listener Source code

var(ActionSpeak) Name AIGoal_listener;
Pawn the AI will speak to (only valid if target is an AI)

AIGoal_priority Source code

var(ActionSpeak) float AIGoal_priority;
Priority of AI goal (only valid if speaker is an AI)

bNeedsToTurn Source code

var(ActionSpeak) bool bNeedsToTurn;
If true the AIGoal_listener and AIGoal_facing values will be used

bPositional Source code

var(ActionSpeak) bool bPositional;
Whether the speech is to be positional or not

bWaitForSpeech Source code

var(ActionSpeak) bool bWaitForSpeech;
If true the script will wait until the speech has finished

speechTag Source code

var(ActionSpeak) Name speechTag;
Tag for the speech, or mojo cutscene. This should NOT include the package name


Functions Detail

editorDisplayString Source code

function editorDisplayString ( out string s) )

execute Source code

latent function Variable execute ( ) )

PrecacheSpeech Source code

simulated function PrecacheSpeech ( SpeechManager Manager) )


Defaultproperties

defaultproperties
{
	bWaitForSpeech		= true
	bPositional			= true
	bNeedsToTurn		= false
	AIGoal_priority		= 50


	returnType			= None
	actionDisplayName	= "Speak"
	actionHelp			= "Makes a character speak"
	category			= "AudioVisual"
}

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Creation time: st 23.5.2018 00:10:26.107 - Created with UnCodeX