Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- TribesGUI.HUDElement | +-- TribesGUI.HUDContainer | +-- TribesGUI.HUDValueBar | +-- TribesGUI.HUDExtendableValueBar
Variables Summary | |
---|---|
float | oldMaximumValue |
HUDExtendableValueBar | |
MatCoords | capCoords |
MatCoords | iconCoords |
float | pixValueRatio |
MatCoords | tileCoords |
Inherited Variables from TribesGUI.HUDValueBar |
---|
activeEmptyTexture, activeFullTexture, barEnd, barEndOffset, barStart, barStartOffset, barWidth, bReverse, emptyTexture, fullTexture, LabelConfigName, MaxDisplayDigits, maximumValue, ratio, value, ValueLabel |
Inherited Variables from TribesGUI.HUDContainer |
---|
children |
Functions Summary | ||
---|---|---|
RenderBarLayer (Canvas C, out HUDMaterial mat)) | ||
UpdateData (ClientSideCharacter c)) |
Inherited Functions from TribesGUI.HUDValueBar |
---|
CalculateRatio, ClipToValue, InitElement, UpdateData |
Inherited Functions from TribesGUI.HUDContainer |
---|
AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha |
Variables Detail |
---|
texture coordinates (in pixels) of the cap on the end of the bar
texture coordinates (in pixels) of the icon at the start of the bar
Ratio of a pixel to the bar value units
texture coordinates (in pixels) of the section to tile in the middle of the bar
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { iconCoords=(U=0,V=0,UL=60,VL=64) tileCoords=(U=60,V=0,UL=800,VL=64) capCoords=(U=1000,V=0,UL=24,VL=64) pixValueRatio = 2.1 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |