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tmod.tmodWeaponBlaster

Modifiers
config ( tribesmodSettings )

tmod.tmodWeaponBlaster

Variables Summary
floatbaseScale
boolbControllableSkinSet
boolbPostFire
ShaderdialShader
ControllableTexturePannerdialTexPanner
floatenergyUsage
floatnextFireTime
ShaderplasmaShader
ControllableTexturePannerplasmaTexPanner
floatprojectileInheritedVelFactor
floatprojectileVelocity
floatroundsPerSecond
floatspread
floattimeCounter
tmodWeaponBlaster
intdialMaterialIndex
intplasmaMaterialIndex

Functions Summary
function buildControllableSkins ()))
functionbool canFire ()))
function FireWeapon ()))
functionbool hasAmmo ()))
functionProjectile makeProjectile (Rotator fireRot, Vector fireLoc))
function setControllableSkins ()))
function setHasAmmoSkins ()))
function Tick (float DeltaTime))
function useAmmo ()))


Variables Detail

baseScale Source code

var float baseScale;

bControllableSkinSet Source code

var bool bControllableSkinSet;

bPostFire Source code

var bool bPostFire;

dialShader Source code

var Shader dialShader;

dialTexPanner Source code

var ControllableTexturePanner dialTexPanner;

energyUsage Source code

var config float energyUsage;

nextFireTime Source code

var float nextFireTime;

plasmaShader Source code

var Shader plasmaShader;

plasmaTexPanner Source code

var ControllableTexturePanner plasmaTexPanner;

projectileInheritedVelFactor Source code

var config float projectileInheritedVelFactor;

projectileVelocity Source code

var config float projectileVelocity;

roundsPerSecond Source code

var config float roundsPerSecond;

spread Source code

var config float spread;

timeCounter Source code

var float timeCounter;

tmodWeaponBlaster

dialMaterialIndex Source code

var(tmodWeaponBlaster) int dialMaterialIndex;

plasmaMaterialIndex Source code

var(tmodWeaponBlaster) int plasmaMaterialIndex;


Functions Detail

buildControllableSkins Source code

simulated function buildControllableSkins ( ) )

canFire Source code

simulated function bool canFire ( ) )

FireWeapon Source code

simulated protected function FireWeapon ( ) )

hasAmmo Source code

simulated function bool hasAmmo ( ) )

makeProjectile Source code

protected function Projectile makeProjectile ( Rotator fireRot, Vector fireLoc) )

setControllableSkins Source code

simulated function setControllableSkins ( ) )

setHasAmmoSkins Source code

simulated function setHasAmmoSkins ( ) )

Tick Source code

simulated function Tick ( float DeltaTime) )

useAmmo Source code

function useAmmo ( ) )


Defaultproperties

defaultproperties
{
    Spread=2.200000
    numberOfBullets=6
    energyUsage=1.500000
    plasmaMaterialIndex=3
    dialMaterialIndex=4
    ammoUsage=0
    roundsPerSecond=1.200000
    projectileClass=Class'tmodProjectileBlaster'
    projectileVelocity=18000.000000
    projectileInheritedVelFactor=0.000000
    aimClass=Class'AimProjectileWeapons'
    bGenerateMissSpeechEvents=False
    firstPersonMesh=SkeletalMesh'weapons.Blaster'
    firstPersonOffset=(X=-33.000000,Y=22.000000,Z=-15.000000)
    animPrefix="Blaster"
    animClass=Class'CharacterEquippableAnimator'
    inventoryIcon=Texture'GUITribes.InvButtonBlaster'
    hudIcon=Texture'HUD.Tabs'
    hudIconCoords=(V=472.000000)
    hudRefireIcon=Texture'HUD.Tabs'
    hudRefireIconCoords=(V=421.000000)
}

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Creation time: st 23.5.2018 00:10:35.763 - Created with UnCodeX