tmod.tmodWeaponBlaster
- Modifiers
- config ( tribesmodSettings )
tmod.tmodWeaponBlaster
var float baseScale;
var bool bControllableSkinSet;
var bool bPostFire;
var config float energyUsage;
var float nextFireTime;
projectileInheritedVelFactor Source code
var config float projectileInheritedVelFactor;
var config float projectileVelocity;
var config float roundsPerSecond;
var config float spread;
var float timeCounter;
tmodWeaponBlaster
buildControllableSkins Source code
simulated function buildControllableSkins ( ) )
simulated function bool canFire ( ) )
simulated protected function FireWeapon ( ) )
simulated function bool hasAmmo ( ) )
simulated function setControllableSkins ( ) )
simulated function setHasAmmoSkins ( ) )
simulated function Tick ( float DeltaTime) )
function useAmmo ( ) )
defaultproperties
{
Spread=2.200000
numberOfBullets=6
energyUsage=1.500000
plasmaMaterialIndex=3
dialMaterialIndex=4
ammoUsage=0
roundsPerSecond=1.200000
projectileClass=Class'tmodProjectileBlaster'
projectileVelocity=18000.000000
projectileInheritedVelFactor=0.000000
aimClass=Class'AimProjectileWeapons'
bGenerateMissSpeechEvents=False
firstPersonMesh=SkeletalMesh'weapons.Blaster'
firstPersonOffset=(X=-33.000000,Y=22.000000,Z=-15.000000)
animPrefix="Blaster"
animClass=Class'CharacterEquippableAnimator'
inventoryIcon=Texture'GUITribes.InvButtonBlaster'
hudIcon=Texture'HUD.Tabs'
hudIconCoords=(V=472.000000)
hudRefireIcon=Texture'HUD.Tabs'
hudRefireIconCoords=(V=421.000000)
} |
Creation time: st 23.5.2018 00:10:35.763 - Created with
UnCodeX