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tmod.tmodProjectileBlaster

Modifiers
config ( tribesmodSettings )

tmod.tmodProjectileBlaster

Variables Summary
intBlasterBulletAmount
floatBlasterEnergyUsage
floatBlasterPIVF
floatBlasterRoundsPerSecond
floatBlasterSpread
floatBlasterVelocity
floatbounceTime
boolbShouldBounce
floatdamageAmt
intmaxBounces

Functions Summary
function HitWall (vector HitNormal, actor Wall))
function PostBeginPlay ()))
function PostNetBeginPlay ()))
function ProjectileHit (Actor Other, vector TouchLocation, vector TouchNormal))
function ProjectileTouch (Actor Other, vector TouchLocation, vector TouchNormal)
function Timer ()))


Variables Detail

BlasterBulletAmount Source code

var config int BlasterBulletAmount;

BlasterEnergyUsage Source code

var config float BlasterEnergyUsage;

BlasterPIVF Source code

var config float BlasterPIVF;

BlasterRoundsPerSecond Source code

var config float BlasterRoundsPerSecond;

BlasterSpread Source code

var config float BlasterSpread;

BlasterVelocity Source code

var config float BlasterVelocity;

bounceTime Source code

var config float bounceTime;
The amount of time for which a projectile is allowed to bounce

bShouldBounce Source code

var bool bShouldBounce;

damageAmt Source code

var config float damageAmt;

maxBounces Source code

var config int maxBounces;


Functions Detail

HitWall Source code

simulated function HitWall ( vector HitNormal, actor Wall) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

ProjectileHit Source code

simulated function ProjectileHit ( Actor Other, vector TouchLocation, vector TouchNormal) )

ProjectileTouch Source code

function ProjectileTouch ( Actor Other, vector TouchLocation, vector TouchNormal )
Unregistered hit fix. From NRBgone.

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
     bShouldBounce=True
     bounceTime=0.500000
     maxBounces=2
     damageAmt=7.000000
     bScaleProjectile=True
     initialXDrawScale=0.050000
     xDrawScalePerSecond=10.000000
     Knockback=15000.000000
     DrawScale3D=(X=0.300000,Y=0.300000,Z=0.300000)
     
     BlasterSpread=2.200000
     BlasterBulletAmount=7
     BlasterRoundsPerSecond=1.200000
     BlasterEnergyUsage=1.500000
     BlasterVelocity=18000.000000
     BlasterPIVF=0.000000
}

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Creation time: st 23.5.2018 00:10:35.659 - Created with UnCodeX