tmod.tmodProjectileBlaster
- Modifiers
- config ( tribesmodSettings )
tmod.tmodProjectileBlaster
var config int BlasterBulletAmount;
var config float BlasterEnergyUsage;
var config float BlasterPIVF;
BlasterRoundsPerSecond Source code
var config float BlasterRoundsPerSecond;
var config float BlasterSpread;
var config float BlasterVelocity;
var config float bounceTime;
var bool bShouldBounce;
var config float damageAmt;
var config int maxBounces;
simulated
function HitWall (
vector HitNormal,
actor Wall) )
function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
simulated
function ProjectileHit (
Actor Other,
vector TouchLocation,
vector TouchNormal) )
simulated
function Timer ( ) )
defaultproperties
{
bShouldBounce=True
bounceTime=0.500000
maxBounces=2
damageAmt=7.000000
bScaleProjectile=True
initialXDrawScale=0.050000
xDrawScalePerSecond=10.000000
Knockback=15000.000000
DrawScale3D=(X=0.300000,Y=0.300000,Z=0.300000)
BlasterSpread=2.200000
BlasterBulletAmount=7
BlasterRoundsPerSecond=1.200000
BlasterEnergyUsage=1.500000
BlasterVelocity=18000.000000
BlasterPIVF=0.000000
} |
Creation time: st 23.5.2018 00:10:35.659 - Created with
UnCodeX