- Extends
- EffectSpecification
- Modifiers
- within SoundEffectsSubsystem PerObjectConfig abstract native
Core.Object
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+-- IGEffectsSystem.EffectSpecification
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+-- IGSoundEffectsSubsystem.SoundEffectSpecification
Direct Known Subclasses:
NormalSoundEffectSpecification, StreamSoundEffectSpecification
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~= |
const kNoTime = 1000000000.0;
const SF_Looping = 2;
const SF_Music = 8;
const SF_No3D = 16;
const SF_NoUpdates = 64;
const SF_Streaming = 4;
const SF_UpdatePitch = 32;
var protected config float AISoundRadius;
var protected config float Delay;
var protected config float FadeInTime;
var protected config float FadeOutTime;
var protected config float InnerRadius;
var protected bool IsEndPredictable;
var private bool IsFullyInitialized;
var protected bool IsMonoloop;
var protected bool IsPanRange;
var protected bool IsPitchRange;
var protected bool IsPolyloop;
var protected bool IsSeamlessLoop;
var protected bool Killable;
var protected config bool Local;
var protected config int LoopCount;
var protected
Range LoopDelayRange;
var protected int LoopSoundLimit;
var protected config
Range Monoloop;
var protected config int Monophonic;
var protected config int MonophonicPriority;
var protected config bool MonophonicToClass;
var protected int NativeFlags;
var protected config bool NeverRepeat;
var protected config bool NoRepeat;
var protected config float OuterRadius;
var protected config float Pan;
var protected config
Range PanRange;
var protected config float Pitch;
var protected config
Range PitchRange;
var protected config bool PlayOnce;
var protected config int Priority;
var protected config bool Retriggerable;
var protected config int SampleRate;
var protected config Name SoundCategory;
var protected array<
SoundSet> SoundSets;
var protected Level SubsystemLevel;
var protected config
int Volume;
ConstructSoundInstance Source code
native final
function bool ConstructSoundInstance (
SoundInstance inInstance,
int inTextureFlags,
Actor inSource,
bool inGameStarted )
simulated function string ExtractToken ( out string ioSourceString, string inDelimiter) )
function float GetOuterRadius ( ) )
simulated protected event InitHook ( )
native private final function NativeInitialize ( )
simulated protected event PopulateSoundsHook ( )
simulated protected event SetNativeFlagsHook ( )
simulated function String toString ( ) )
native final function bool WantsToLoop ( )
defaultproperties
{
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1))
SampleRate=24000
OuterRadius=3000.0
InnerRadius=0.0
Volume=100.0
Pitch=1.0
Priority=1
Killable=true
MonophonicPriority=2
Retriggerable=true
}
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Creation time: st 23.5.2018 00:10:34.743 - Created with
UnCodeX