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Engine.TribesAdminGroup

Extends
TribesAdminBase

Core.Object
|   
+-- Engine.TribesAdminBase
   |   
   +-- Engine.TribesAdminGroup

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
boolbMasterAdmin
byteGameSecLevel
stringGroupName
TribesAdminUserListManagers
stringPrivileges
TribesAdminUserListUsers
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
functionbool HasPrivilege (string priv))
function Init (string sGroupName, string sPrivileges, byte nGameSecLevel))
function RemoveUser (TribesAdminUser User))
function SetPrivs (string privs))
function UnlinkUsers ()))
functionbool ValidName (string uname))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

bMasterAdmin Source code

var bool bMasterAdmin;

GameSecLevel Source code

var byte GameSecLevel;

GroupName Source code

var string GroupName;

Managers Source code

var TribesAdminUserList Managers;

Privileges Source code

var string Privileges;

Users Source code

var TribesAdminUserList Users;


Functions Detail

HasPrivilege Source code

function bool HasPrivilege ( string priv) )

Init Source code

function Init ( string sGroupName, string sPrivileges, byte nGameSecLevel) )

RemoveUser Source code

function RemoveUser ( TribesAdminUser User) )

SetPrivs Source code

function SetPrivs ( string privs) )

UnlinkUsers Source code

function UnlinkUsers ( ) )

ValidName Source code

static function bool ValidName ( string uname) )


Defaultproperties

defaultproperties
{
}

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Creation time: st 23.5.2018 00:10:35.844 - Created with UnCodeX