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Core.Object | +-- Engine.Actor | +-- Engine.HavokActor | +-- Engine.HavokConstraint | +-- Engine.HavokHingeConstraint
Variables Summary | |
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float | hkCurrentAngle |
HavokConstraint | |
float | hkDesiredAngleA |
float | hkDesiredAngleB |
float | hkDesiredAngVel |
EHavokHingeMotorType | hkHingeMotorType |
EHavokHingeType | hkHingeType |
float | hkMaxForce |
bool | hkMotorActive |
float | hkMotorDamping |
bool | hkUseDesiredAngleB |
Inherited Variables from Engine.HavokActor |
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bAcceptsShotImpulse |
Enumerations Summary | ||
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EHavokHingeMotorType HKHM_SpringDamper, HKHM_Blending | ||
EHavokHingeType HKH_Normal, HKH_Motorized, HKH_Controlled |
Inherited Enumerations from Engine.HavokConstraint |
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EAutoComputeConstraint |
Functions Summary | ||
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Trigger (actor Other, pawn EventInstigator )) ControlDesired | ||
Trigger (actor Other, pawn EventInstigator )) ControlMotor | ||
Trigger (actor Other, pawn EventInstigator )) ToggleDesired | ||
Trigger (actor Other, pawn EventInstigator )) ToggleMotor | ||
Untrigger (actor Other, pawn EventInstigator )) ControlDesired | ||
Untrigger (actor Other, pawn EventInstigator )) ControlMotor |
Inherited Functions from Engine.HavokConstraint |
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ActivateAttachedBodies, ComputeLocalValues, RecreateConstraint, UpdateConstraintDetails |
Inherited Functions from Engine.HavokActor |
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PostTakeDamage, Trigger |
States Summary |
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ControlDesired Source code |
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state ControlDesired |
Trigger, Untrigger |
ControlMotor Source code |
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state ControlMotor |
Trigger, Untrigger |
Default Source code |
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auto state Default |
ToggleDesired Source code |
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state ToggleDesired |
Trigger |
ToggleMotor Source code |
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state ToggleMotor |
Trigger |
Variables Detail |
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Enumerations Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Texture=Texture'Engine_res.Havok.S_HkHingeConstraint' bDirectional=True hkUseDesiredAngleB=False hkHingeType=HKH_Normal hkHingeMotorType=HKHM_SpringDamper hkMotorDamping=7500; hkMaxForce=10000; hkMotorActive=true; AutoComputeLocals=HKC_AutoComputeBFromC; } |
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