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class Armadillo extends SCar; //#exec OBJ LOAD FILE=..\animations\COGArmadilloAsset.ukx //#exec OBJ LOAD FILE=..\sounds\BuggySounds.uax defaultproperties { // Mesh=Mesh'COGArmadilloAsset.Armadillo3' DrawScale=1.0 DrawScale3D=(X=1.0,Y=1.0,Z=1.0) FPCamPos=(X=0,Y=0,Z=180) TPCamLookat=(X=-100,Y=0,Z=140) TPCamDistance=700 bDrawDriverInTP=true bDrawMeshInFP=false MaxViewYaw=16000 MaxViewPitch=16000 DrivePos=(X=0,Y=0,Z=80) // IdleSound=sound'BuggySounds.Engine.AWBuggyIdle2' EngineRPMSoundRange=5000 //#if !IG_DISABLE_UNREAL_ACTOR_SOUND_MANAGEMENT // ckline: use IG_EFFECTS system instead of old Unreal per-actor sound specifications // SoundRadius=255 // SoundVolume=255 //#endif IdleRPM=500 RevMeterScale=4000 EntryPositions(0)=(X=0,Y=-200,Z=10) ExitPositions(0)=(X=0,Y=-235,Z=100) ExitPositions(1)=(X=0,Y=235,Z=100) WheelPenScale=1.0 WheelSoftness=0.01 WheelRestitution=0.1 WheelAdhesion=0.0 WheelLongFrictionFunc=(Points=((InVal=0,OutVal=0.0),(InVal=100.0,OutVal=1.0),(InVal=200.0,OutVal=0.7),(InVal=10000000000.0,OutVal=0.7))) WheelLongFrictionScale=0.7 WheelLatFrictionScale=1.2 WheelLongSlip=0.001 WheelLatSlipFunc=(Points=((InVal=0.0,OutVal=0.0),(InVal=40.0,OutVal=0.03),(InVal=10000000000.0,OutVal=0.03))) WheelHandbrakeSlip=2.0 WheelHandbrakeFriction=0.7 WheelSuspensionTravel=25.0 WheelSuspensionOffset=12.0 HandbrakeThresh=200 FTScale=0.03 ChassisTorqueScale=1.0 MinBrakeFriction=1.5 MaxBrakeTorque=20.0 MaxSteerAngle=25 SteerSpeed=110 StopThreshold=100 TorqueCurve=(Points=((InVal=0,OutVal=5.0),(InVal=200,OutVal=6.0),(InVal=1800,OutVal=7.0),(InVal=2500,OutVal=0.0))) EngineBrakeFactor=0.0001 EngineBrakeRPMScale=0.1 EngineInertia=0.1 WheelInertia=0.1 TransRatio=0.2 GearRatios[0]=-0.5 GearRatios[1]=0.4 GearRatios[2]=0.65 GearRatios[3]=0.85 GearRatios[4]=1.1 ChangeUpPoint=2000 ChangeDownPoint=1000 LSDFactor=1.0 VehicleMass=8.0 Begin Object Class=KarmaParamsRBFull Name=KParams0 KStartEnabled=True KFriction=0.5 KLinearDamping=0.05 KAngularDamping=0.05 bKNonSphericalInertia=True bHighDetailOnly=False bClientOnly=False bKDoubleTickRate=True SafeTimeMode=KST_Always KInertiaTensor(0)=2.0 KInertiaTensor(1)=0.000000 KInertiaTensor(2)=0.000000 KInertiaTensor(3)=10 KInertiaTensor(4)=0.000000 KInertiaTensor(5)=14.0 KCOMOffset=(X=0.0,Y=0.0,Z=0.0) Name="KParams0" End Object KParams=KarmaParams'KParams0' Begin Object Class=SVehicleWheel Name=LFWheel BoneName="LF_Wheel" BoneOffset=(X=20.0,Y=0.0,Z=0.0) WheelRadius=53 bPoweredWheel=true bHandbrakeWheel=false SteerType=ST_Steered SupportBoneName="LF_Strut" SupportBoneAxis=AXIS_Z End Object Wheels(0)=SVehicleWheel'LFWheel' Begin Object Class=SVehicleWheel Name=RFWheel BoneName="RF_Wheel" BoneOffset=(X=-20.0,Y=0.0,Z=0.0) WheelRadius=53 bPoweredWheel=true bHandbrakeWheel=false SteerType=ST_Steered SupportBoneName="RF_Strut" SupportBoneAxis=AXIS_Z End Object Wheels(1)=SVehicleWheel'RFWheel' Begin Object Class=SVehicleWheel Name=LMWheel BoneName="LM_Wheel" BoneOffset=(X=20.0,Y=0.0,Z=0.0) WheelRadius=53 bPoweredWheel=true bHandbrakeWheel=false SteerType=ST_Fixed SupportBoneName="LM_Strut" SupportBoneAxis=AXIS_Z End Object Wheels(2)=SVehicleWheel'LMWheel' Begin Object Class=SVehicleWheel Name=RMWheel BoneName="RM_Wheel" BoneOffset=(X=-20.0,Y=0.0,Z=0.0) WheelRadius=53 bPoweredWheel=true bHandbrakeWheel=false SteerType=ST_Fixed SupportBoneName="RM_Strut" SupportBoneAxis=AXIS_Z End Object Wheels(3)=SVehicleWheel'RMWheel' Begin Object Class=SVehicleWheel Name=LRWheel BoneName="LR_Wheel" BoneOffset=(X=20.0,Y=0.0,Z=0.0) WheelRadius=53 bPoweredWheel=true bHandbrakeWheel=false SteerType=ST_Fixed SupportBoneName="LR_Strut" SupportBoneAxis=AXIS_Z End Object Wheels(4)=SVehicleWheel'LRWheel' Begin Object Class=SVehicleWheel Name=RRWheel BoneName="RR_Wheel" BoneOffset=(X=-20.0,Y=0.0,Z=0.0) WheelRadius=53 bPoweredWheel=true bHandbrakeWheel=false SteerType=ST_Fixed SupportBoneName="RR_Strut" SupportBoneAxis=AXIS_Z End Object Wheels(5)=SVehicleWheel'RRWheel' } |
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