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//===================================================================== // AI_TestCharacterE // Test Class for Actions - resource test 2 //===================================================================== class AI_TestCharacterE extends AI_CharacterAction editinlinenew; //===================================================================== // Variables var int goalsAchievedN; // counts how many goalAchievedCB's were received //===================================================================== // Functions function goalAchievedCB( AI_Goal goal, AI_Action action ) { super.goalAchievedCB( goal, action ); goalsAchievedN++; log( self.name @ "goalAchievedCB called for" @ goal.name @ "by" @ action.name ); } //===================================================================== // State code state Running { Begin: log( self.name @ "started. Using weaponResource (pri 25)." ); WaitForGoal( (new class'AI_TestWeaponGoalA'( weaponResource(), 25 )).postGoal( self ) ); Sleep(2.0); log( self.name @ "will terminate now." ); if ( goalsAchievedN == 1 ) succeed(); else fail( ACT_ErrorCodes.ACT_GENERAL_FAILURE ); } //===================================================================== function classConstruct() { resourceUsage = class'AI_Resource'.const.RU_ARMS; } defaultproperties { satisfiesGoal = class'AI_TestCharacterGoalC' // resourceUsage = 2 // should be RU_ARMS! can't access } |
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