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//===================================================================== // AI_TestCharacterGoalA // Test Class for Goals - this is an active / achievable goal //===================================================================== class AI_TestCharacterGoalA extends AI_CharacterGoal; //===================================================================== // Variables var() int constraint1; //===================================================================== // Functions overloaded function construct( AI_Resource r, int pri, int const1 ) { priority = pri; constraint1 = const1; super.construct( r ); } //===================================================================== defaultproperties { bInactive = false bPermanent = false } |
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