Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
//===================================================================== // AI_TestCharacterGoalB // Test Class for Goals - this is an active / achievable goal //===================================================================== class AI_TestCharacterGoalB extends AI_CharacterGoal; //===================================================================== // Variables //===================================================================== // Functions overloaded function construct( AI_Resource r, int pri ) { super.construct( r ); priority = pri; } //===================================================================== defaultproperties { bInactive = false bPermanent = false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |