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class ActionDisableAISpawnPoint extends Scripting.Action; var() Name AISpawnPointLabel; // execute latent function Variable execute() { local AISpawnPoint a; Super.execute(); ForEach parentScript.actorLabel(class'AISpawnPoint', a, AISpawnPointLabel) { a.disableSpawning(); } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Disable spawning from AI spawn point " $ propertyDisplayString('AISpawnPointLabel'); } defaultproperties { returnType = None actionDisplayName = "Disable AI spawn point" actionHelp = "Stops an AI spawn point from spawning new AIs" category = "AI" } |
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