Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 |
class ActionEnableAISpawnPoint extends Scripting.Action; var() Name AISpawnPointLabel; // execute latent function Variable execute() { local AISpawnPoint a; Super.execute(); ForEach parentScript.actorLabel(class'AISpawnPoint', a, AISpawnPointLabel) { a.enableSpawning(); } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Enable spawning from AI spawn point " $ propertyDisplayString('AISpawnPointLabel'); } defaultproperties { returnType = None actionDisplayName = "Enable AI spawn point" actionHelp = "Allows an AI spawn point to spawn new AIs" category = "AI" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |