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class ActionChangeGoalPriority extends TyrionScriptAction; var() editcombotype(enumTyrionTargets) Name target; var() String goalName; var() int newPriority; // execute latent function Variable execute() { local Actor a; local AI_Goal goal; Super.execute(); // todo: use the list of pawns and make a list of squadinfos to speed up search ForEach parentScript.actorLabel(class'Actor', a, target) { goal = class'AI_Goal'.static.findGoalByName( a, goalName ); if ( goal != None ) goal.changePriority( newPriority ); } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Change priority of goal named " $ goalName $ " in " $ propertyDisplayString('target') $ " to " $ newPriority; } defaultproperties { returnType = None actionDisplayName = "Change Goal Priority" actionHelp = "Changes a goal's priority" category = "AI" } |
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