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class ActionChangeAIControl extends TyrionScriptAction; var() editcombotype(enumTyrionTargets) Name target; var() actionnoresolve Tyrion_ResourceBase.AI_LOD_Levels newAI_LOD_level; // execute latent function Variable execute() { local Rook r; Super.execute(); ForEach parentScript.actorLabel(class'Rook', r, target) { r.level.AI_Setup.setAILOD( r, newAI_LOD_Level ); } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Changes AI control level of " $ propertyDisplayString('target'); } defaultproperties { returnType = None actionDisplayName = "Change AI Control" actionHelp = "Changes AI control level (AI LOD level) of this rook." category = "AI" } |
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