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//============================================================================= // Object to facilitate properties editing //============================================================================= // Preferences tab for the animation browser... // class SkelPrefsEditProps extends Engine.MeshObject native hidecategories(Object) collapsecategories; cpptext { void PostEditChange(); } var const int WBrowserAnimationPtr; var(Interface) int RootZero; var(Interface) float AnimSlomo; defaultproperties { RootZero = 0; AnimSlomo = 1.0; } |
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