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//============================================================================= // Object to facilitate properties editing //============================================================================= // Sequence / Mesh editor object to expose/shuttle only selected editable // class SequEditProps extends Engine.MeshObject hidecategories(Object) native; cpptext { void PostEditChange(); } var const int WBrowserAnimationPtr; var(SequenceProperties) float Rate; var(SequenceProperties) float Compression; var(SequenceProperties) float Velocity; var(SequenceProperties) EAnimCompressMethod ReCompressionMethod; var(SequenceProperties) name SequenceName; var(Groups) array<name> Groups; defaultproperties { Compression=1.0 }  | 
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