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class TribesWebQueryAdmins extends TribesWebQueryHandler; struct RowGroup { var array<string> rows; }; var config string AdminsIndexPage; var config string UsersHomePage; var config string UsersAccountPage; var config string UsersAddPage; var config string UsersBrowsePage; var config string UsersEditPage; var config string UsersGroupsPage; var config string UsersMGroupsPage; var config string GroupsAddPage; var config string GroupsBrowsePage; var config string GroupsEditPage; var localized string NoteUserHomePage; var localized string NoteAccountPage; var localized string NoteUserAddPage; var localized string NoteUserEditPage; var localized string NoteUsersBrowsePage; var localized string NoteGroupAddPage; var localized string NoteGroupEditPage; var localized string NoteGroupsBrowsePage; var localized string NoteGroupAccessPage; var localized string NoteMGroupAccessPage; function bool Query(WebRequest Request, WebResponse Response) { switch (Mid(Request.URI, 1)) { case DefaultPage: QueryAdminsFrame(Request, Response); return true; case AdminsIndexPage: QueryAdminsMenu(Request, Response); return true; case UsersHomePage: if (!owner.MapIsChanging()) QueryUsersHomePage(Request, Response); return true; case UsersAccountPage: if (!owner.MapIsChanging()) QueryUserAccountPage(Request, Response); return true; case UsersBrowsePage: if (!owner.MapIsChanging()) QueryUsersBrowsePage(Request, Response); return true; case UsersAddPage: if (!owner.MapIsChanging()) QueryUsersAddPage(Request, Response); return true; case UsersEditPage: if (!owner.MapIsChanging()) QueryUsersEditPage(Request, Response); return true; case UsersGroupsPage: if (!owner.MapIsChanging()) QueryUsersGroupsPage(Request, Response); return true; case UsersMGroupsPage: if (!owner.MapIsChanging()) QueryUsersMGroupsPage(Request, Response); return true; case GroupsBrowsePage: if (!owner.MapIsChanging()) QueryGroupsBrowsePage(Request, Response); return true; case GroupsAddPage: if (!owner.MapIsChanging()) QueryGroupsAddPage(Request, Response); return true; case GroupsEditPage: if (!owner.MapIsChanging()) QueryGroupsEditPage(Request, Response); return true; } return false; } function QueryAdminsFrame(WebRequest Request, WebResponse Response) { local String Page; // if no page specified, use the default Page = Request.GetVariable("Page", UsersHomePage); Response.Subst("IndexURI", AdminsIndexPage$"?Page="$Page); Response.Subst("MainURI", Page); owner.ShowPage(Response, DefaultPage); } function QueryAdminsMenu(WebRequest Request, WebResponse Response) { Response.Subst("Title", "Users & Groups Management"); Response.Subst("UsersHomeURI", UsersHomePage); Response.Subst("UserAccountURI", UsersAccountPage); Response.Subst("UsersAddURI", UsersAddPage); Response.Subst("GroupsAddURI", GroupsAddPage); Response.Subst("UsersBrowseURI", UsersBrowsePage); Response.Subst("GroupsBrowseURI", GroupsBrowsePage); owner.ShowPage(Response, AdminsIndexPage); } function QueryUsersHomePage(WebRequest Request, WebResponse Response) { Response.Subst("Section", "Admin Home Page"); Response.Subst("PageHelp", NoteUserHomePage); owner.ShowPage(Response, UsersHomePage); } function QueryUserAccountPage(WebRequest Request, WebResponse Response) { local string upass; Response.Subst("NameValue", owner.HtmlEncode(owner.CurAdmin.UserName)); if (Request.GetVariable("edit", "") != "") { // Can only change his password upass = Request.GetVariable("Password", owner.CurAdmin.Password); if (!owner.CurAdmin.ValidPass(upass)) owner.StatusError(Response, "New password is too short!"); else if (upass != owner.CurAdmin.Password) { owner.CurAdmin.Password = upass; owner.Level.Game.AccessControl.SaveAdmins(); } } Response.Subst("PassValue", owner.CurAdmin.Password); Response.Subst("PrivTable", GetPrivsTable(owner.CurAdmin.Privileges, true)); Response.Subst("GroupLinks", ""); Response.Subst("SubmitValue", "Accept"); Response.Subst("PostAction", UsersAccountPage); Response.Subst("PageHelp", NoteAccountPage); owner.ShowPage(Response, UsersAccountPage); } function QueryUsersBrowsePage(WebRequest Request, WebResponse Response) { local TribesAdminUser User; if (owner.CanPerform("Al|Aa|Ae|Ag|Am")) { // Delete an Admin if (Request.GetVariable("delete") != "") { // Delete specified Admin Group User = owner.Level.Game.AccessControl.Users.FindByName(Request.GetVariable("delete")); if (User != None) { if (owner.CurAdmin.CanManageUser(User)) { owner.StatusOk(Response, "User '"$owner.HtmlEncode(User.UserName)$"' was removed!"); // Remove User User.UnlinkGroups(); owner.Level.Game.AccessControl.Users.Remove(User); owner.Level.Game.AccessControl.SaveAdmins(); } else owner.StatusError(Response, "Your privileges prevent you from delete this group"); } else owner.StatusError(Response, "Invalid group name specified"); } // Show the list Response.Subst("BrowseList", GetUsersForBrowse(Response)); Response.Subst("Section", "Browse Available Users"); Response.Subst("PageHelp", NoteUsersBrowsePage); owner.ShowPage(Response, UsersBrowsePage); } else owner.AccessDenied(Response); } function QueryUsersAddPage(WebRequest Request, WebResponse Response) { local TribesAdminUser User; local TribesAdminGroup Group; local TribesAdminGroupList Groups; local string uname, upass, uprivs, ugrp, ErrMsg; if (owner.CanPerform("Aa")) { if (owner.CurAdmin.bMasterAdmin) Groups = owner.Level.Game.AccessControl.Groups; else Groups = owner.CurAdmin.ManagedGroups; if (Request.GetVariable("addnew") != "") { // Humm .. AddNew uname = Request.GetVariable("Username"); upass = Request.GetVariable("Password"); uprivs = FixPrivs(Request, ""); ugrp = Request.GetVariable("Usergroup"); Group = Groups.FindByName(ugrp); if (!owner.CurAdmin.ValidName(uname)) ErrMsg = "User name contains invalid characters!"; else if (owner.Level.Game.AccessControl.Users.FindByName(uname) != None) ErrMsg = "User name already used!"; else if (!owner.CurAdmin.ValidPass(upass)) ErrMsg = "Password contains invalid characters!"; else if (ugrp == "") ErrMsg = "You must select a group!"; else if (Group == None) ErrMsg = "The Group you selected does not exist!"; Response.Subst("NameValue", owner.HtmlEncode(uname)); Response.Subst("PassValue", upass); Response.Subst("PrivTable", GetPrivsTable(uprivs)); if (ErrMsg == "") { // All settings are fine, create the new Group. User = owner.Level.Game.AccessControl.Users.Create(uname, upass, uprivs); if (User != None) { User.AddGroup(Group); owner.Level.Game.AccessControl.Users.Add(User); owner.Level.Game.AccessControl.SaveAdmins(); } else { // Only re-add the DDL if there was a problem. ErrMsg = "Exceptional error creating the new group"; } } if (ErrMsg != "") owner.StatusError(Response, ErrMsg); } else Response.Subst("PrivTable", GetPrivsTable("")); if (User != None) { Response.Subst("PostAction", UsersEditPage); Response.Subst("SubmitName", "addnew"); Response.Subst("SubmitValue", "Modify Admin"); Response.Subst("Section", "Modify an Administrator"); Response.Subst("PageHelp", NoteUserEditPage); owner.ShowPage(Response, UsersEditPage); } else { Response.Subst("Groups", GetGroupOptions(Groups, ugrp)); Response.Subst("PostAction", UsersAddPage); Response.Subst("SubmitName", "addnew"); Response.Subst("SubmitValue", "Add Admin"); Response.Subst("Section", "Add a New Administrator"); Response.Subst("PageHelp", NoteUserAddPage); owner.ShowPage(Response, UsersAddPage); } } else owner.AccessDenied(Response); } function QueryUsersEditPage(WebRequest Request, WebResponse Response) { local TribesAdminUser User; local string uname, upass, privs, ErrMsg; if (owner.CanPerform("Aa|Ae")) { ErrMsg = ""; Response.Subst("Section", "Modify an Administrator"); User = owner.Level.Game.AccessControl.GetUser(Request.GetVariable("edit")); if (User != None) { if (owner.CurAdmin.CanManageUser(User)) { // Operations if (Request.GetVariable("mod") != "") { // Validate the changes and modify the user information uname = Request.GetVariable("Username"); upass = Request.GetVariable("Password"); privs = FixPrivs(Request, User.Privileges); if (uname != User.UserName) { if (User.ValidName(uname)) { if (owner.Level.Game.AccessControl.GetUser(uname) == None) User.UserName = uname; else ErrMsg = "New name already exists"; } else ErrMsg = "New name is invalid"; } if (ErrMsg == "" && !(upass == User.Password)) { if (User.ValidPass(upass)) User.Password = upass; else ErrMsg = "New password is invalid"; } if (ErrMsg == "" && privs != User.Privileges) { User.Privileges = privs; User.RedoMergedPrivs(); } if (ErrMsg == "") owner.Level.Game.AccessControl.SaveAdmins(); } if (ErrMsg != "") owner.StatusError(Response, ErrMsg); Response.Subst("NameValue", owner.HtmlEncode(User.UserName)); Response.Subst("PassValue", owner.HtmlEncode(User.Password)); Response.Subst("PrivTable", GetPrivsTable(User.Privileges)); Response.Subst("PostAction", UsersEditPage); Response.Subst("SubmitName", "mod"); Response.Subst("SubmitValue", "Modify Admin"); Response.Subst("PageHelp", NoteUserEditPage); owner.ShowPage(Response, UsersEditPage); } else owner.ShowMessage(Response, "No Privileges", "You do not have the privileges to modify this admin"); } else owner.ShowMessage(Response, "Unknown Admin", "The admin you have selected does not exist!"); } else owner.AccessDenied(Response); } function QueryUsersGroupsPage(WebRequest Request, WebResponse Response) { local TribesAdminUser User; local TribesAdminGroupList Groups; local TribesAdminGroup Group; local StringArray GrpNames; local string GroupRows, GrpName, Str; local int i; local bool bModify, bChecked; if (owner.CanPerform("Ag")) { User = owner.Level.Game.AccessControl.Users.FindByName(Request.GetVariable("edit")); if (User != None) { if (owner.CurAdmin.CanManageUser(User)) { if (owner.CurAdmin.bMasterAdmin) Groups = owner.Level.Game.AccessControl.Groups; else Groups = owner.CurAdmin.ManagedGroups; // Work with a table of checkboxes now GroupRows = ""; bModify = (Request.GetVariable("submit") != ""); // Make a sorted list of Groups GrpNames = new(None)class'SortedStringArray'; for (i=0; i<Groups.Count(); i++) GrpNames.Add(Groups.Get(i).GroupName, Groups.Get(i).GroupName); for (i=0; i<GrpNames.Count(); i++) { GrpName = GrpNames.GetItem(i); Group = Groups.FindByName(GrpName); bChecked = Request.GetVariable(GrpName) != ""; if (bModify) { if (User.Groups.Contains(Group)) { if (!bChecked) // Remove the user from the group User.RemoveGroup(Group); } else { if (bChecked) User.AddGroup(Group); } } Response.Subst("GroupName", GrpName); Str = ""; if (User.Groups.Contains(Group)) Str = " checked"; Response.Subst("Checked", Str); GroupRows = GroupRows$owner.WebInclude("users_groups_row"); } if (bModify) owner.Level.Game.AccessControl.SaveAdmins(); // Now just build up the page as a table with checkboxes Response.Subst("NameValue", owner.HtmlEncode(User.UserName)); Response.Subst("GroupRows", GroupRows); Response.Subst("PostAction", UsersGroupsPage); Response.Subst("Section", "Manage Groups For "$owner.HtmlEncode(User.UserName)); Response.Subst("PageHelp", NoteGroupAccessPage); owner.ShowPage(Response, UsersGroupsPage); } else owner.ShowMessage(Response, "No Privileges", "You do not have the privileges to modify this admin"); } else owner.ShowMessage(Response, "Unknown Admin", "The admin you have selected does not exist!"); } else owner.AccessDenied(Response); } function QueryUsersMGroupsPage(WebRequest Request, WebResponse Response) { local TribesAdminUser User; local TribesAdminGroupList Groups; local TribesAdminGroup Group; local StringArray GrpNames; local string GroupRows, GrpName, Str; local int i; local bool bModify, bChecked; if (owner.CanPerform("Am")) { User = owner.Level.Game.AccessControl.Users.FindByName(Request.GetVariable("edit")); if (User != None) { if (owner.CurAdmin.CanManageUser(User)) { if (owner.CurAdmin.bMasterAdmin) Groups = owner.Level.Game.AccessControl.Groups; else Groups = owner.CurAdmin.ManagedGroups; // Work with a table of checkboxes now GroupRows = ""; bModify = (Request.GetVariable("submit") != ""); // Make a sorted list of Groups GrpNames = new(None)class'SortedStringArray'; for (i=0; i<Groups.Count(); i++) GrpNames.Add(Groups.Get(i).GroupName, Groups.Get(i).GroupName); for (i=0; i<GrpNames.Count(); i++) { GrpName = GrpNames.GetItem(i); Group = Groups.FindByName(GrpName); bChecked = Request.GetVariable(GrpName) != ""; if (bModify) { if (User.Groups.Contains(Group)) { if (!bChecked) // Remove the user from the group User.RemoveGroup(Group); } else { if (bChecked) User.AddGroup(Group); } } Response.Subst("GroupName", GrpName); Str = ""; if (User.Groups.Contains(Group)) Str = " checked"; Response.Subst("Checked", Str); GroupRows = GroupRows$owner.WebInclude("users_groups_row"); } if (bModify) owner.Level.Game.AccessControl.SaveAdmins(); // Now just build up the page as a table with checkboxes Response.Subst("Managed", "Managed "); Response.Subst("NameValue", owner.HtmlEncode(User.UserName)); Response.Subst("GroupRows", GroupRows); Response.Subst("PostAction", UsersMGroupsPage); Response.Subst("Section", "Manage Groups For "$owner.HtmlEncode(User.UserName)); Response.Subst("PageHelp", NoteMGroupAccessPage); owner.ShowPage(Response, UsersGroupsPage); } else owner.ShowMessage(Response, "No Privileges", "You do not have the privileges to modify this admin"); } else owner.ShowMessage(Response, "Unknown Admin", "The admin you have selected does not exist!"); } else owner.AccessDenied(Response); } function QueryGroupsBrowsePage(WebRequest Request, WebResponse Response) { local TribesAdminGroup Group; if (owner.CanPerform("Gl|Ge")) { Response.Subst("Section", "Browse Available Groups"); if (Request.GetVariable("delete") != "") { // Delete specified Admin Group Group = owner.Level.Game.AccessControl.Groups.FindByName(Request.GetVariable("delete")); if (Group != None) { if (owner.CurAdmin.CanManageGroup(Group)) { owner.StatusOk(Response, "Group '"$owner.HtmlEncode(Group.GroupName)$"' was removed!"); Group.UnlinkUsers(); owner.Level.Game.AccessControl.Groups.Remove(Group); owner.Level.Game.AccessControl.SaveAdmins(); } else owner.StatusError(Response, "Your privileges prevent you from delete this group"); } else owner.StatusError(Response, "Invalid group name specified"); } Response.Subst("BrowseList", GetGroupsForBrowse(Response)); Response.Subst("PageHelp", NoteGroupsBrowsePage); owner.ShowPage(Response, GroupsBrowsePage); } else owner.AccessDenied(Response); } function QueryGroupsAddPage(WebRequest Request, WebResponse Response) { local TribesAdminGroup Group; local string gname, gprivs, ErrMsg; local int gsec; if (owner.CanPerform("Ga")) { if (Request.GetVariable("addnew") != "") { // Humm .. AddNew gname = Request.GetVariable("GroupName"); gprivs = FixPrivs(Request, ""); gsec = int(Request.GetVariable("GameSec")); if (!class'TribesAdminGroup'.static.ValidName(gname)) ErrMsg = "Group name contains invalid characters"; else if (owner.Level.Game.AccessControl.Groups.FindByName(gname) != None) ErrMsg = "Group name already used!"; else if (gsec < 0) ErrMsg = "Negative security level is invalid"; else if (gsec > owner.CurAdmin.MaxSecLevel()) ErrMsg = "You cannot assign a security level higher than yours"; Response.Subst("NameValue", owner.HtmlEncode(gname)); Response.Subst("PrivTable", GetPrivsTable(gprivs)); Response.Subst("GameSecValue", string(gsec)); if (ErrMsg == "") { // All settings are fine, create the new Group. Group = owner.Level.Game.AccessControl.Groups.CreateGroup(gname, gprivs, byte(gsec)); if (Group != None) { owner.CurAdmin.AddManagedGroup(Group); owner.Level.Game.AccessControl.Groups.Add(Group); owner.Level.Game.AccessControl.SaveAdmins(); } else ErrMsg = "Exceptional error creating the new group"; } if (ErrMsg != "") owner.StatusError(Response, ErrMsg); } else Response.Subst("PrivTable", GetPrivsTable("")); if (Group != None) { Response.Subst("PostAction", GroupsEditPage); Response.Subst("SubmitName", "mod"); Response.Subst("SubmitValue", "Modify Group"); Response.Subst("PageHelp", NoteGroupEditPage); Response.Subst("Section", "Modify an Administration Group"); } else { Response.Subst("PostAction", GroupsAddPage); Response.Subst("SubmitName", "addnew"); Response.Subst("SubmitValue", "Add Group"); Response.Subst("Section", "Add New Administration Group"); Response.Subst("PageHelp", NoteGroupAddPage); } owner.ShowPage(Response, GroupsEditPage); } else owner.AccessDenied(Response); } function QueryGroupsEditPage(WebRequest Request, WebResponse Response) { local TribesAdminGroup Group; local string ErrMsg, gname, gprivs; local int gsec; if (owner.CanPerform("Gm")) { Response.Subst("Section", "Modify an Administration Group"); Group = owner.Level.Game.AccessControl.Groups.FindByName(Request.GetVariable("edit")); if (Group != None) // Do not let admins fake the system. { if (owner.CurAdmin.CanManageGroup(Group)) { if (Request.GetVariable("mod") != "") { // Save the changes gname = Request.GetVariable("GroupName"); gprivs = FixPrivs(Request, Group.Privileges); gsec = Clamp(int(Request.GetVariable("GameSec")), 0, 255); if (gname != Group.GroupName) { if (Group.ValidName(gname)) { if (owner.Level.Game.AccessControl.Groups.FindByName(gname) == None) Group.GroupName = gname; else ErrMsg = "Group name already used!"; } else ErrMsg = "Invalid characters in new group name"; } if (ErrMsg == "") { if (gprivs != Group.Privileges) Group.SetPrivs(gprivs); Group.GameSecLevel = gsec; owner.Level.Game.AccessControl.SaveAdmins(); } } if (ErrMsg != "") owner.StatusError(Response, ErrMsg); Response.Subst("NameValue", owner.HtmlEncode(Group.GroupName)); Response.Subst("PrivTable", GetPrivsTable(Group.Privileges)); Response.Subst("GameSecValue", string(Group.GameSecLevel)); Response.Subst("PostAction", GroupsEditPage); Response.Subst("SubmitName", "mod"); Response.Subst("SubmitValue", "Modify Group"); Response.Subst("PageHelp", NoteGroupEditPage); owner.ShowPage(Response, GroupsEditPage); } else owner.ShowMessage(Response, "No Privileges", "You do not have the privileges to modify this group"); } else owner.ShowMessage(Response, "Unknown Group", "The group you selected does not exist!"); } else owner.AccessDenied(Response); } // Must not forget to show only the Users from groups that the admin can manage function string GetUsersForBrowse(WebResponse Response) { local ObjectArray Users; local TribesAdminUser User; local string OutStr; local int i; local bool CanDelete; CanDelete = owner.CanPerform("Aa"); Users = ManagedUsers(); // Now, just make the users list a bunch of Rows if (Users.Count() == 0) return "<tr><td>** There are no admins to list **</td></tr>"; OutStr = "<tr><td>Name</td><td>Privileges</td>"; if (CanDelete) OutStr = OutStr$"<td> </td>"; OutStr = OutStr$"</tr>"; for (i = 0; i<Users.Count(); i++) { User = TribesAdminUser(Users.GetItem(i)); Response.Subst("Username", owner.Hyperlink(UsersEditPage$"?edit="$owner.HtmlEncode(User.UserName), owner.HtmlEncode(User.UserName), owner.CanPerform("Ae|Aa"))); Response.Subst("Privileges", User.Privileges); Response.Subst("Groups", ""); Response.Subst("Managed", ""); Response.Subst("Delete", ""); // Build 1 Group Row if (owner.CanPerform("Ag")) Response.Subst("Groups", owner.Hyperlink(UsersGroupsPage$"?edit="$owner.HtmlEncode(User.UserName),"Groups", true)); if (owner.CanPerform("Am")) Response.Subst("Managed", owner.Hyperlink(UsersMGroupsPage$"?edit="$owner.HtmlEncode(User.UserName),"Managed Groups", true)); if (CanDelete) Response.Subst("Delete", owner.Hyperlink(UsersBrowsePage$"?delete="$owner.HtmlEncode(User.UserName), "Delete", true)); OutStr = OutStr$Response.LoadParsedUHTM(owner.Path$"/users_row.inc"); } return OutStr; } // Must not forget to show only the Groups that the admin can add users to function string GetGroupsForBrowse(WebResponse Response) { local TribesAdminGroup Group; local TribesAdminGroupList Groups; local string OutStr; local int i; local bool CanDelete, CanEdit; CanDelete = owner.CanPerform("Gd"); CanEdit = owner.CanPerform("Ge"); if (owner.CurAdmin.bMasterAdmin) Groups = owner.Level.Game.AccessControl.Groups; else Groups = owner.CurAdmin.ManagedGroups; if (Groups.Count() == 0) return "<tr><td>** There are no groups to list **</td></tr>"; OutStr = "<tr><td>Name</td><td>Privileges</td><td>Game Sec Lvl</td>"$owner.StringIf(CanDelete,"<td> </td>","")$"</tr>"; for (i=0; i<Groups.Count(); i++) { Group = Groups.Get(i); // Build 1 Group Row Response.Subst("Groupname", owner.Hyperlink(GroupsEditPage$"?edit="$owner.HtmlEncode(Group.GroupName),owner.HtmlEncode(Group.GroupName),true)); Response.Subst("Privileges", Group.Privileges); Response.Subst("Gamesec", string(Group.GameSecLevel)); Response.Subst("Delete", ""); if (CanDelete) Response.Subst("Delete", owner.Hyperlink(GroupsBrowsePage$"?delete="$owner.HtmlEncode(Group.GroupName), "Delete", true)); OutStr = OutStr$Response.LoadParsedUHTM(owner.Path$"/groups_row.inc"); } return OutStr; } function string GetPrivsHeader(string privs, string text, bool cond, string tag) { local string headfile; headfile="/privs_header.inc"; if (cond) headfile="/privs_header_chk.inc"; owner.Resp.Subst("Tag", tag); owner.Resp.Subst("Checked", owner.StringIf(Instr("|"$privs$"|", "|"$tag$"|") != -1, " checked", "")); owner.Resp.Subst("Text", text); return owner.Resp.LoadParsedUHTM(owner.Path$headfile); } function string GetPrivsItem(string privs, string text, bool cond, string tag, optional bool bReadOnly) { if (!cond) return ""; owner.Resp.Subst("Tag", tag); owner.Resp.Subst("Text", text); owner.Resp.Subst("Checked", owner.StringIf(Instr("|"$privs$"|", "|"$tag$"|") != -1, " checked", "")); if (bReadOnly) return owner.Resp.LoadParsedUHTM(owner.Path$"/privs_element_ro.inc"); return owner.Resp.LoadParsedUHTM(owner.Path$"/privs_element.inc"); } function ObjectArray ManagedUsers() { local ObjectArray Users; local int i, j; local TribesAdminGroup Group; local TribesAdminUser User; local TribesAdminGroupList Groups; Users = New(None) class'SortedObjectArray'; if (owner.CurAdmin.bMasterAdmin) Groups = owner.Level.Game.AccessControl.Groups; else Groups = owner.CurAdmin.ManagedGroups; for (i=0; i<Groups.Count(); i++) { Group = Groups.Get(i); for (j=0; j<Group.Users.Count(); j++) { User = Group.Users.Get(j); if (Users.FindTagId(User.UserName) < 0) Users.Add(User, User.UserName); } } return Users; } function string MakePrivsTable(TribesPrivilegeBase PM, string privs, bool bNoEdit) { local int pi, colcnt, maxcols; local string mprivs, sprivs, mpriv, priv, OutStr; local bool bCan, bCanPriv, bCanEdit; mprivs=PM.MainPrivs; OutStr = ""; pi = 0; maxcols=3; while (mprivs != "") { // Step 1: Check for a main priv type if the Manager can process anything mpriv = owner.NextPriv(mprivs); bCan = owner.CanPerform(mpriv); // If cant manage the whole group, check individually if (!bCan) { sprivs=PM.SubPrivs; while (!bCan && sprivs != "") { priv = owner.NextPriv(sprivs); if (Left(priv,1) == mpriv) bCan = owner.CanPerform(priv); } } // If we could manage anything, lets make checkboxes for them bCanEdit = false; if (!bNoEdit) bCanEdit = owner.CanPerform(mpriv); if (bCan) OutStr = OutStr$GetPrivsHeader(privs, PM.Tags[pi], bCanEdit, mpriv)$"<table><tr>"; pi++; sprivs = PM.SubPrivs; colcnt = 0; while (sprivs != "") { priv = owner.NextPriv(sprivs); bCanPriv = owner.CanPerform(priv); if (bNoEdit) bCanEdit = false; else bCanEdit = bCanPriv; if (Left(priv,1) == mpriv) { if (bCan && bCanPriv) { colcnt++; if (colcnt > maxcols) { colcnt -= maxcols; OutStr = OutStr$"</tr><tr>"; } OutStr = OutStr$GetPrivsItem(privs, PM.Tags[pi], true, priv, !bCanEdit); } pi++; } } if (bCan) OutStr = OutStr$"</tr></table>"; } return OutStr; } function string GetPrivsTable(string privs, optional bool bNoEdit) { local string str; local int i; // Start by getting all rows for known privilege groups str = ""; for (i=0; i<owner.Level.Game.AccessControl.PrivManagers.Length; i++) str = str$MakePrivsTable(owner.Level.Game.AccessControl.PrivManagers[i], privs, bNoEdit); if (str == "") str = "You cannot assign privileges"; return str; } function string FixPrivs(WebRequest Request, string oldprivs) { local string privs, myprivs, priv; if (owner.CurAdmin.bMasterAdmin) myprivs = owner.Level.Game.AccessControl.AllPrivs; else myprivs = owner.CurAdmin.MergedPrivs; // Before starting, remove privs i can manage privs = ""; while (oldprivs != "") { priv = owner.NextPriv(oldprivs); if (Instr("|"$myprivs$"|", "|"$priv$"|") == -1) { if (privs == "") privs = priv; else privs = privs$"|"$priv; } } while (myprivs != "") { priv = owner.NextPriv(myprivs); if (Request.GetVariable(priv) != "") { if (privs == "") privs = priv; else privs = privs$"|"$priv; } } return privs; } function string GetGroupOptions(TribesAdminGroupList Groups, string grpsel) { local int i; local string OutStr, GrpName; local StringArray GrpNames; if (Groups.Count() == 0) return "<option value=\"\">*** None ***</option>"; // Step 1: Sort the groups GrpNames = new(None) class'SortedStringArray'; for (i=0; i<Groups.Count(); i++) GrpNames.Add(Groups.Get(i).GroupName, Groups.Get(i).GroupName); if (GrpNames.Count() == 0) return "<option value=\"\">*** None ***</option>"; // Step 2: Build the group list OutStr = ""; for (i=0; i<GrpNames.Count(); i++) { GrpName = GrpNames.GetItem(i); OutStr = OutStr$"<option value='"$GrpName$"'"; if (GrpName == grpsel) OutStr = OutStr$" selected"; OutStr = OutStr$">"$owner.HtmlEncode(GrpName)$"</option>"; } return OutStr; } defaultproperties { Title="Admins & Groups" DefaultPage="adminsframe" AdminsIndexPage="admins_menu" UsersHomePage="admins_home" UsersAccountPage="admins_account" UsersAddPage="users_add" UsersBrowsePage="users_browse" UsersEditPage="users_edit" UsersGroupsPage="users_groups" UsersMGroupsPage="users_mgroups" GroupsAddPage="groups_add" GroupsBrowsePage="groups_browse" GroupsEditPage="groups_edit" NoteUserHomePage="Welcome to Admins & Groups Management" NoteAccountPage="Here you can change your password if required. You can also see which privileges were assigned to you by your manager." NoteUserAddPage="As an Admin of this server you can add new Admins and give them privileges. Make sure that the password assigned to the new Admin is not easy to hack." NoteUserEditPage="As an Admin of this server you can modify informations and privileges for another Admin that you can Manage." NoteUsersBrowsePage="Here you can see other Admins that you can manage and modify their privilege and groups assignment." NoteGroupAddPage="You can create new groups which will have a common set of privileges. Groups are used to give the same privileges to multiple Admins." NoteGroupEditPage="You can modify which privileges were assigned to this group. Note that you can only change privileges that you have yourself." NoteGroupsBrowsePage="Here you can see all the groups that you can manage, click on a group name to modify it." NoteGroupAccessPage="Here you can decide in which groups the selected admin will be part of. This will decide which base privileges this admin will have." NoteMGroupAccessPage="Here you can decide which groups this admin will be able to manage. He will be able to assign other admins to this group." } |
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