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//================================================================ // Class: TribesTurretHUDScript // // Turret HUD script implementation // //================================================================ class TribesTurretHUDScript extends TribesInGameHUDScript; var HUDHealthBarTurret turretHealthBar; var HUDWeaponIcon weaponIcon; // // Initalises the component // overloaded function Construct() { super.Construct(); turretHealthBar = HUDHealthBarTurret(AddElement("TribesGUI.HUDHealthBarTurret", "default_TurretHealth")); weaponIcon = HUDWeaponIcon(AddElement("TribesGUI.HUDWeaponIcon", "default_TurretWeaponIcon")); weaponIcon.weaponIdx = -2; // active weapon (vehicles/turrets) } |
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