Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 |
class TribesInventoryWeaponActor extends Engine.Actor; function SetWeaponClass(class<Weapon> weaponClass) { if(weaponClass != None) LinkMesh(weaponClass.default.thirdPersonMesh); } defaultproperties { DrawType = DT_Mesh; RemoteRole = None; Physics = PHYS_None; } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |