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// ==================================================================== // Class: TribesGui.TribesGUIPanel // Parent: TribesGUIPage // // Menu to load map from entry screen. // ==================================================================== class TribesGUIPanel extends GUI.GUIPanel native; var(DynamicConfig) EditInline EditConst protected TribesGUIConfig GC "Config class for the GUI"; function InitComponent(GUIComponent MyOwner) { GC = TribesGUIController(Controller).GuiConfig; Super.InitComponent(MyOwner); } defaultproperties { WinTop=0 WinLeft=0 WinWidth=1 WinHeight=1 bAcceptsInput=true } |
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