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class TribesAwaitRoundEndHUD extends TribesSpectatorHUD; simulated function UpdateHUDData() { super.UpdateHUDData(); if(controller.bTeamMarkerColors) clientSideChar.UserPrefColorType = COLOR_Team; else clientSideChar.UserPrefColorType = COLOR_Relative; } defaultproperties { HUDScriptType = "TribesGUI.TribesAwaitRoundEndHUDScript" HUDScriptName = "default_AwaitRoundEndHUD" } |
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