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class TribesAwaitGameStartHUDScript extends TribesEditableHUDScript; var LabelElement WaitGameStartPromptLabel; var localized string WaitForMorePlayersText; var localized string WaitForTournamentText; overloaded function Construct() { super.Construct(); WaitGameStartPromptLabel = LabelElement(AddElement("TribesGUI.LabelElement", "default_WaitGameStartPromptLabel")); WaitGameStartPromptLabel.SetText(WaitForMorePlayersText); } simulated function UpdateData(ClientSideCharacter c) { Super.UpdateData(c); if (c.bAwaitingTournamentStart) WaitGameStartPromptLabel.SetText(WaitForTournamentText); else WaitGameStartPromptLabel.SetText(WaitForMorePlayersText); } defaultproperties { WaitForMorePlayersText = "The game will not start until more players have joined." WaitForTournamentText = "The server is in tournament mode." } |
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